Star Citizen: The Worst Case of Scope Creep Ever?
The ongoing saga of Star Citizen is an object lesson in why big software projects need constraints and realistic goals. If this isn't the worst example of "scope creep" in the history of IT, it's easily in the top five. Worst of all: there's no end in sight. What went wrong, and what can we learn from this fiasco? (And would you be shocked to learn an IBM veteran warned against all this forty-plus years ago?)
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